AI Insights · Timothy · April 2024
Top 5 Shooter Games Performance in Poland Q1 2024
The top 5 shooter games in Poland saw varied performance in Q1 2024, with notable trends in downloads, revenue, and active users.
In the first quarter of 2024, the performance of the top 5 shooter games in Poland on a unified platform showcased interesting trends in weekly downloads, revenue, and active users. Here's a closer look at how each game fared:
Camo Sniper from Supersonic Studios LTD had a notable start with weekly downloads peaking at approximately 17.6K in early January. However, downloads gradually decreased to about 7.4K by the end of March. The game experienced fluctuations in weekly revenue, with peaks of $5 in January and mid-March. Active users saw a decline from 38.5K at the beginning of the quarter to around 25.5K by the end.
Call of Duty®: Warzone™ Mobile by Activision Publishing, Inc., released in late March, saw impressive initial traction with weekly downloads hitting 115.4K during its debut week, followed by a drop to 22.9K the following week. Revenue was strong out of the gate, generating approximately $3.2K in its first week. Active users started high at 90.9K, but dropped to 40.3K in the subsequent week.
Standoff 2 from AXLEBOLT LTD maintained a steady revenue stream throughout the quarter, peaking at $20.6K in mid-March. Weekly downloads varied, starting at 10.9K in early January and settling at around 6.5K by the end of March. Active users remained relatively stable, fluctuating between 153K and 175.6K over the quarter.
Village City Life Building by RabbitStudio saw moderate weekly downloads, starting at 7.2K in early January and decreasing to around 3.9K by the end of March. Revenue peaked at $20 in mid-January but saw no significant revenue in the latter part of the quarter. Active users showed a slight decline, starting at 30K and ending at 29.8K.
PUBG MOBILE from Level Infinite had consistent performance with weekly revenue peaking at $39.8K in mid-March. Weekly downloads ranged from 6.3K at the start to around 4.8K by the end of the quarter. Active users remained robust, starting at 306.6K and maintaining above 300K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower's platform.